The share of a team's possessions a player uses while on the floor, through his own field goal attempts, trips to the line, and turnovers.
A scoring average means little without context. Eighteen points on 8 possessions used is a different thing from 18 on 16. Usage % tells you how central a player is to the offense, how much of the attacking load he carries. It is the context efficiency needs: staying efficient at low usage is expected, staying efficient at high usage is rare and valuable.
USG% = (FGA + 0.44 × FTA + TOV) × Team Minutes ÷ (Player Minutes × (Team FGA + 0.44 × Team FTA + Team TOV)) × 100
USG%: Usage Percentage / FGA: Field Goal Attempts / FTA: Free Throw Attempts / TOV: Turnovers
As a player uses more possessions, his shots get harder. He runs out of easy looks and has to create against a set defense, so efficiency usually falls as usage climbs. The rare and valuable players are the ones who hold elite efficiency above 25% usage. Most cannot.
A player using 12% of possessions can be the most important man on the floor, setting the screen, making the right pass, guarding the other team's best scorer. Usage measures the offensive load only. The player doing everything that does not show up here is often the one the coach values most.
Nadir Hifi carried Paris Basketball in 2025–26. He scored 18.9 a game, second in the whole league, as the focal point of nearly every possession he played. Usage is the number that frames that: the share of a team's offense running through one man. Paris played the fastest tempo in the league (80.2 possessions a game) and took the most threes (47.7% of their shots), and still finished 15-23 with a negative net rating. That is the cost usage exposes. When one player absorbs that much of the offense on a roster without other stars, the looks get harder and defenses can load up on him. His scoring was real. So was the price of leaning on it.
Usage percentage estimates the share of a team's possessions a player finishes while on the floor, through shots, free throws or turnovers. It measures how central a player is to the offense.
It compares a player's shot attempts, free-throw trips and turnovers to the team's totals over the minutes he plays. The result is the percentage of possessions that end with him.
No. Usage measures volume, not quality. A high-usage player carries the offense, but whether that is good depends on his efficiency. Read usage alongside true shooting to see if the volume is productive.