EuroLeague Basketball Analytics
Every advanced basketball statistic explained for the curious fan. Grouped by area, connected by family. Start anywhere.
Some stats appear in more than one area, because basketball doesn't respect categories. A rebound is offense and defense at once. Use the filters to explore one area at a time, or scroll through everything.
How many points a team scores per 100 possessions. The offensive mirror of Defensive Rating.
One number for how efficiently a player scores. It counts twos, threes and free throws, and weighs each by what it is actually worth.
The share of a team's or player's possessions that end in a turnover, before a shot even goes up.
The share of available rebounds a player or team grabs while on the floor, split into offensive (ORB%) and defensive (DRB%).
The share of a team's made baskets that were assisted. At player level, the share of teammates' baskets a player set up while on the floor.
Player Impact Estimate. An all-in-one efficiency number that measures a player's share of everything positive that happened in the games he played.
How many points a team or player produces on a single possession. At team level it is just Offensive Rating divided by 100. In play-type analysis it measures efficiency in one situation, like pick-and-roll or transition.
A version of field goal percentage that counts a three as worth more than a two, because it is. It puts every shooter on the same efficiency scale, whatever their shot mix.
The share of a team's possessions a player uses while on the floor, through his own field goal attempts, trips to the line, and turnovers.
Free throw attempts as a share of field goal attempts. It measures how often a player or team earns trips to the line, relative to how much they shoot.
The share of a player's or team's field goal attempts that come from three. It measures how much they lean on the three as a weapon.
The share of available offensive rebounds a player or team grabs. It measures how often they win the ball back after their own missed shot.
How many assists a team or player produces per 100 possessions. A pace-adjusted read on how much of the offense runs through passing.
An estimate of a player's value in points per 100 possessions above or below league average, built entirely from box-score stats and adjusted for team context.
Points scored on a possession kept alive by an offensive rebound. The reward for winning the ball back after a miss.
The points a team scores from inside the paint, the area under and around the basket, per game.
The share of a team's offensive possessions that begin in transition, right after a stop or a turnover, before the defense has set.
Performance Index Rating, the EuroLeague's own official all-in-one number. It adds up everything a player does well and subtracts everything he does badly, in a single figure the league puts on every box score.
How many points a team allows per 100 possessions. The lower the number, the better the defense.
The share of available rebounds a player or team grabs while on the floor, split into offensive (ORB%) and defensive (DRB%).
Player Impact Estimate. An all-in-one efficiency number that measures a player's share of everything positive that happened in the games he played.
The share of available defensive rebounds a player or team secures. It measures how reliably they end an opponent's possession after a missed shot.
The share of an opponent's possessions that end in a steal while a player or team is on the floor. A measure of active ball-hawking.
The share of an opponent's two-point attempts that a player or team blocks while on the floor. A measure of rim protection.
An estimate of a player's value in points per 100 possessions above or below league average, built entirely from box-score stats and adjusted for team context.
Performance Index Rating, the EuroLeague's own official all-in-one number. It adds up everything a player does well and subtracts everything he does badly, in a single figure the league puts on every box score.
One number for how efficiently a player scores. It counts twos, threes and free throws, and weighs each by what it is actually worth.
A version of field goal percentage that counts a three as worth more than a two, because it is. It puts every shooter on the same efficiency scale, whatever their shot mix.
Free throw attempts as a share of field goal attempts. It measures how often a player or team earns trips to the line, relative to how much they shoot.
The share of a player's or team's field goal attempts that come from three. It measures how much they lean on the three as a weapon.
The share of a player's or team's two-point attempts that go in. The most direct read on how well they score inside the arc, at the rim and in the mid-range.
The share of a player's or team's three-point attempts that go in. The most watched shooting number in the modern game.
The share of free throw attempts a player or team makes. The only uncontested shot in basketball.
The points a team scores from inside the paint, the area under and around the basket, per game.
The share of a team's or player's possessions that end in a turnover, before a shot even goes up.
The share of a team's made baskets that were assisted. At player level, the share of teammates' baskets a player set up while on the floor.
The share of a team's possessions a player uses while on the floor, through his own field goal attempts, trips to the line, and turnovers.
How many assists a player or team makes for every turnover. A quick read on ball security and playmaking together.
How many assists a team or player produces per 100 possessions. A pace-adjusted read on how much of the offense runs through passing.
The share of available rebounds a player or team grabs while on the floor, split into offensive (ORB%) and defensive (DRB%).
The share of available offensive rebounds a player or team grabs. It measures how often they win the ball back after their own missed shot.
The share of available defensive rebounds a player or team secures. It measures how reliably they end an opponent's possession after a missed shot.
Points scored on a possession kept alive by an offensive rebound. The reward for winning the ball back after a miss.
How many points a team allows per 100 possessions. The lower the number, the better the defense.
How many points a team scores per 100 possessions. The offensive mirror of Defensive Rating.
The difference between a team's Offensive Rating and Defensive Rating. Positive means you outscore opponents, negative means you don't.
Player Impact Estimate. An all-in-one efficiency number that measures a player's share of everything positive that happened in the games he played.
How many points a team or player produces on a single possession. At team level it is just Offensive Rating divided by 100. In play-type analysis it measures efficiency in one situation, like pick-and-roll or transition.
How many possessions a team plays in a game. It measures how fast or slow a team plays compared with the rest of the league.
A per-minute rating that tries to fold a player's whole statistical contribution into one number, scaled so that league average is 15.
An estimate of a player's value in points per 100 possessions above or below league average, built entirely from box-score stats and adjusted for team context.
The difference between a team's net rating when a player is on the floor and when he is off. A read on a player's actual effect on the team.
The point difference, points scored minus points allowed, while a player is on the floor, in a game or across a season.
Performance Index Rating, the EuroLeague's own official all-in-one number. It adds up everything a player does well and subtracts everything he does badly, in a single figure the league puts on every box score.
How many points a team allows per 100 possessions. The lower the number, the better the defense.
How many points a team scores per 100 possessions. The offensive mirror of Defensive Rating.
The difference between a team's Offensive Rating and Defensive Rating. Positive means you outscore opponents, negative means you don't.
How many points a team or player produces on a single possession. At team level it is just Offensive Rating divided by 100. In play-type analysis it measures efficiency in one situation, like pick-and-roll or transition.
How many possessions a team plays in a game. It measures how fast or slow a team plays compared with the rest of the league.
The difference between a team's net rating when a player is on the floor and when he is off. A read on a player's actual effect on the team.
The share of a team's offensive possessions that begin in transition, right after a stop or a turnover, before the defense has set.