The share of available rebounds a player or team grabs while on the floor, split into offensive (ORB%) and defensive (DRB%).
Raw rebound totals favour big minutes and slow pace. A center who plays 32 minutes will out-total one who plays 22, even if the second is the better rebounder. Rebound % asks a fairer question: of all the rebounds that were available while you were out there, what share did you take? It compares players and teams across roles, minutes and tempo.
REB% = (Rebounds × Team Minutes) ÷ (Player Minutes × (Team Rebounds + Opponent Rebounds)) × 100
REB%: Rebound Percentage / ORB: Offensive Rebounds / DRB: Defensive Rebounds
In the EuroLeague the defense secures most misses, so defensive rebound rates above 70% are normal. The gap between a 67% team and a 74% one usually comes down to box-out discipline and system, not athleticism. A high number is often a coaching achievement as much as a physical one.
Sending players to the offensive glass means fewer players back on defense. A team that crashes hard buys second chances and gives up more fast breaks. The number tells you how well they hit the boards, not what they surrender for it.
Real Madrid were the EuroLeague's best rebounding team in 2025–26, taking 53.9% of all available boards, more than any other side, and cleaning the defensive glass at 73.7%. That grip on possession, anchored by Walter Tavares, ended opponents' trips and started their own. On the offensive glass the crown went elsewhere: Crvena Zvezda reclaimed 35.1% of their own misses, the most in the league, turning second chances into a real part of their offense.
Rebound percentage is the share of all available rebounds, offensive and defensive, a player grabs while on the floor. It measures rebounding ability adjusted for opportunity.
Divide a player's rebounds by the total rebounds available (both teams' misses) during his minutes on court.
Rebounds per game is a raw count that rewards heavy minutes and fast, miss-heavy games. Rebound percentage adjusts for how many rebounds were actually there to grab, so it compares players fairly regardless of role or pace.