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Basic BLK

Blocks

A block is credited when a defensive player legally deflects a field goal attempt, preventing it from reaching the basket. The shot must be touched before it completes its arc.

Blocks are tracked because rim protection is a specific, measurable defensive skill. A team with an elite shot-blocker changes offensive decision-making around the basket — players adjust their angles, avoid certain areas, and settle for different shots simply because of who is protecting the rim.

  • League average: 0.3–0.5 per game
  • Good: 1.0–1.5 per game
  • Elite: above 2.0 per game

Real Madrid led the league with 3.9 blocks per game in 2025–26, while teams like Barcelona (1.7) and Panathinaikos (2.0) sat well below the rim-protection standard set by the top defensive units.

In 2025–26, Walter Tavares remained the EuroLeague's premier shot-blocker for Real Madrid — averaging 1.8 blocks per game to lead all players. His presence anchored a team that swatted away 3.9 blocks per game as a unit, the league's highest mark. What the numbers don't capture is the shots never taken — the drives abandoned, the floaters rushed — because Tavares was waiting at the rim.

Blocked shots don't always end the possession

A blocked shot that stays in bounds can be recovered by the offense for another attempt. The block is spectacular and gets recorded; the possession continues as if nothing happened. Blocks that go out of bounds or are recovered by the defense are worth more than blocks that reset the play.

The threat of a block is worth more than the block itself

A shot-blocker who averages 2 blocks per game influences dozens more shots that never get attempted — players pump-fake, change angles, or avoid the paint entirely. That deterrence is real defensive value that the box score cannot measure.

BLK = direct count from official scoresheet

Credited when a defensive player legally deflects a shot attempt. Goaltending — touching the ball on its downward arc — does not count as a block and instead awards the basket.

BLK: Blocks / STL: Steals / PF: Personal Fouls

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