A screen set away from the ball to free a teammate who does not have it, creating an open catch-and-shoot look, a cutting lane, or a mismatch, without the defense knowing which one is coming.
Watch the player without the ball and the man setting the screen, not the ball handler. Off-ball screening happens in the part of the floor the camera and most fans ignore, and the whole play is built to exploit that. The catch-and-shoot look that seems to come from nowhere was set up two seconds earlier by a screen you were not watching.
In 2025–26 Milan shot the best three-ball in the EuroLeague at 39.2%, and a diet of off-ball screens is how a team gets clean looks like that. Every screen away from the ball forces a man-to-man defense to track five moving players at once, and the shooter who comes off it a step free is the whole point of the design.
Off-ball screening is setting a screen for a teammate who does not have the ball, freeing a shooter or cutter to get open away from the play.
The most common are down screens, back screens, flare screens and the pin-down, plus staggered and stack screens that chain several together to spring a shooter.
It creates open shots without the ball-handler having to beat his man. Great shooters rely on it constantly, and defending it well is one of the hardest jobs in the game.